Legit Video Card Reviews
NVIDIA Ion - Intel Atom Done Right?
| Manufacturer: | NVIDIA |
| Product: | NVIDIA Ion Reference PC |
| Date: | Fri, Mar 20, 2009 - 12:00 AM |
| Written By: | Nathan Kirsch - |
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World in Conflict

World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era's most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let's get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 10.

World in Conflict was benchmarked at 1024x768 with the graphic detail set to very low.

With the graphics set to very low the game runs in DirectX 9 with the settings shown above.

Results: The NVIDIA Ion reference system had a tough time playing World in Conflict at 1024x768 as I started off benchmarking the system with 'Medium' image quality settings and found that the benchmark averaged just 5 FPS. Lowering the image quality settings down to 'Very Low' allowed the game to run better, but it still had stutters and wasn't something you'd want to play for hours on end.
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| Review Index |
|
Page 1 - NVIDIA Ion - Intel Atom Done Right?
Page 2 - A Closer Look at Ion Page 3 - The Test System Page 4 - Sisoftware Sandra 2009 SP3 Page 5 - PCMark Vantage Page 6 - 3DMark Vantage and 3DMark06 Page 7 - Spore Page 8 - Left 4 Dead Page 9 - World in Conflict Page 10 - Browser Benchmarking Page 11 - HD Video Playback and Badaboom Page 12 - Power Consumption and Conclusions |
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