Legit Video Card Reviews
NVIDIA GeForce 9500 GT Video Card Preview
| Manufacturer: | NVIDIA |
| Product: | GeForce 9500 GT |
| Date: | Sun, Aug 03, 2008 - 12:00 AM |
| Written By: | Nathan Kirsch - |
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S.T.A.L.K.E.R.
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.

The game was benchmarked with full dynamic lighting and maximum quality settings at 1920x1200 and 1280x1024 resolutions.

Benchmark Results: S.T.A.L.K.E.R.: Shadow of Chernobyl ran fine on the GeForce 9500 GT at 1280x1024, but at 1920x1200 the card started to show signs of needing more horse power and video memory.
Next Page - BioShock
| Review Index |
|
Page 1 - NVIDIA Releases The GeForce 9500 GT
Page 2 - Under The Heat Sink Page 3 - The Test System Page 4 - Company of Heroes Page 5 - S.T.A.L.K.E.R. Page 6 - BioShock Page 7 - Crysis Page 8 - Call of Duty 4 Page 9 - Lightsmark 2007 Page 10 - 3DMark 2006 Page 11 - 3DMark Vantage Page 12 - Folding @ Home Page 13 - Power Consumption and Final Thoughts |

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