Legit Video Card Reviews

NVIDIA GeForce 9500 GT Video Card Preview

Manufacturer: NVIDIA
Product: GeForce 9500 GT
Date: Sun, Aug 03, 2008 - 12:00 AM
Written By: Nathan Kirsch -
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S.T.A.L.K.E.R.

S.T.A.L.K.E.R. Benchmark

S.T.A.L.K.E.R.: Shadow of Chernobyl

S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.


S.T.A.L.K.E.R. Benchmark Settings

The game was benchmarked with full dynamic lighting and maximum quality settings at 1920x1200 and 1280x1024 resolutions.

S.T.A.L.K.E.R. Benchmark Performance

Benchmark Results: S.T.A.L.K.E.R.: Shadow of Chernobyl ran fine on the GeForce 9500 GT at 1280x1024, but at 1920x1200 the card started to show signs of needing more horse power and video memory.

Next Page - BioShock


Review Index
Page 1 - NVIDIA Releases The GeForce 9500 GT
Page 2 - Under The Heat Sink
Page 3 - The Test System
Page 4 - Company of Heroes
Page 5 - S.T.A.L.K.E.R.
Page 6 - BioShock
Page 7 - Crysis
Page 8 - Call of Duty 4
Page 9 - Lightsmark 2007
Page 10 - 3DMark 2006
Page 11 - 3DMark Vantage
Page 12 - Folding @ Home
Page 13 - Power Consumption and Final Thoughts