Legit Video Card Reviews
NVIDIA GeForce GTX 280 Graphics Cards by EVGA and PNY
|Product:||GeForce GTX 280 Series Graphics Cards|
|Date:||Mon, Jun 16, 2008 - 12:00 AM|
|Written By:||Nathan Kirsch -|
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.
The game was benchmarked with full dynamic lighting and maximum quality settings at 1920x1200 and 1280x1024 resolutions.
Benchmark Results: The XFX GeForce 9800 GX2 is again the king of the hill which is a surprise, but only at 1920x1200. The XFX GeForce 9800 GX2 was found to run at the same frame rate as the EVGA GeForce GTX 280 HC16 at 1280x1024 resolutions, while taking it to the PNY GTX 280 by almost 20 fps (or just over 11%).
Next Page - BioShock
Page 1 - NVIDIA Brings The Muscle - GeForce GTX 280
Page 2 - The GeForce GTX 200 Core
Page 3 - EVGA GTX 280 Hydro Copper 16
Page 4 - EVGA GeForce GTX 280 - Detailed
Page 5 - PNY GeForce GTX 280
Page 6 - The Test System
Page 7 - Tomb Raider: Anniversary
Page 8 - Company of Heroes
Page 9 - World in Conflict
Page 10 - S.T.A.L.K.E.R.
Page 11 - BioShock
Page 12 - Crysis
Page 13 - Call of Duty 4
Page 14 - 3DMark 2006
Page 15 - 3DMark Vantage
Page 16 - Lightsmark 2007
Page 17 - Age of Conan
Page 18 - Folding on NVIDIA Graphics Cards
Page 19 - Temperatures
Page 20 - Power Consumption and Final Thoughts