Legit Video Card Reviews
Palit GeForce 8800 GTS 1GB Sonic SLI Video Card Review
|Product:||GeForce 8800 GTS 1GB Sonic|
|Date:||Fri, Mar 28, 2008 - 12:00 AM|
|Written By:||Brian Wallace -|
Call of Duty 4
Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision for Xbox 360 , Playstation 3 and PC. It is the fourth installment in the Call of Duty video game series. It was announced on April 25, 2007 and was released on November 6, 2007 in North America. The single player game can be completed in well under seven hours, but the graphics are awesome.
Call of Duty 4: Modern Warfare runs on a proprietary graphics engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth-of-field. "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such no longer provide sufficient protection. The bullet's speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles for the PC. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game's graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9.
Results: Once again with Call of Duty 4 we see SLI add tremendous playability at maximum in-game settings with 4xAA. We see again that the Palit 8800 GTS 1GB is neck and neck with the 8800 GTX, and is just slightly faster in SLI.
Next Page - 3DMark 2006
Page 1 - Introduction
Page 2 - Box, Bundle, and Test Setup
Page 3 - Call of Juarez
Page 4 - S.T.A.L.K.E.R.
Page 5 - Need For Speed Pro-Street
Page 6 - Call of Duty 4
Page 7 - 3DMark 2006
Page 8 - Overclocking & Conclusion