Legit Video Card Reviews
XFX GeForce 9800 GX2 1GB GDDR3 Video Card Review
| Manufacturer: | XFX |
| Product: | XFX GeForce 9800 GX2 Video Card |
| Date: | Tue, Mar 18, 2008 - 12:00 AM |
| Written By: | Nathan Kirsch - |
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S.T.A.L.K.E.R.
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.

The game was benchmarked with full dynamic lighting and maximum quality settings at 1920x1200 and 1280x1024 resolutions.

Benchmark Results: The XFX GeForce 9800 GX2 did really good in S.T.A.L.K.E.R. and was the fastest single card solution. It was found to be 28% faster than the ATI Radeon HD 3870 X2 and 26.5% faster than the XFX GeForce 8800 Ultra at 1920x1200. The ATI Radeon HD 3870 X2 Quad CrossFireX setup was the overall winner, but remember that is four GPU's.
Next Page - Company of Heroes
| Review Index |
|
Page 1 - NVIDIA Releases The GeForce 9800 GX2
Page 2 - The XFX GeForce 9800 GX2 Page 3 - The GeForce 9800 GX2 Heat Spreader Removed Page 4 - The Box and Bundle Page 5 - The Test System Page 6 - S.T.A.L.K.E.R. Page 7 - Company of Heroes Page 8 - BioShock Page 9 - Crysis Page 10 - Call of Duty 4 Page 11 - 3DMark 2006 Page 12 - Power Consumption Page 13 - Final Thoughts and Conclusions |

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