Legit Memory Reviews
Corsair, Kingston, OCZ, Super Talent DDR3 1800MHz Memory Kits
|Product:||2GB DDR3 1800MHz Memory Kits|
|Date:||Sat, Jan 05, 2008 - 12:00 AM|
|Written By:||Nathan Kirsch -|
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.
Results:At the default 1024x768 game resolution and standard game settings we found that S.T.A.L.K.E.R.: Shadow of Chernobyl didn't really seem to care what 2GB DDR3 1800MHz memory kit was installed in the test system. Less than a 1.2 frame per second difference was observed between the four brands of memory and when you are running 196 FPS an extra frame per second can't be noticed!
Next Page - World in Conflict
Page 1 - DDR3 1800MHz Memory Kit Round-Up
Page 2 - Corsair and Kingston
Page 3 - OCZ and Super Talent
Page 4 - The Test System
Page 5 - Everest Ultimate 4.20
Page 6 - Sandra XII SP1, Super Pi and WinRAR
Page 7 - S.T.A.L.K.E.R.
Page 8 - World in Conflict
Page 9 - Company of Heroes
Page 10 - Final Thoughts and Conclusions