Legit Video Card Reviews
XFX GeForce 8800 GTS 512MB XXX Edition Video Card
|Product:||XFX GeForce 8800 GTS 512MB (PV-T88G-YDD4)|
|Date:||Tue, Dec 11, 2007 - 12:00 AM|
|Written By:||Nathan Kirsch -|
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.
Benchmark Results: At the default 1600x1200 game resolution with full dynamic lighting and maximum quality settings, I found that S.T.A.L.K.E.R.: Shadow of Chernobyl was more than playable on nearly all of the video cards. The XFX GeForce 8800 GTS 512MB Alpha Dog XXX Edition graphics card was about 7% faster than the pair of GeForce 8800 GT's in this benchmark and performed great compared to all the other cards. The single XFX GeForce 8800 GTS 512MB was able to run just two frames per second behind a pair of Radeon HD 3850's in CrossFire!
Next Page - Call of Juarez
Page 1 - The GeForce 8800 GTS 512MB Is Ready!
Page 2 - A Closer Look At The 8800 GTS 512MB Alpha Dog
Page 3 - The Box and Bundle
Page 4 - The Test System
Page 5 - S.T.A.L.K.E.R.
Page 6 - Call of Juarez
Page 7 - Company of Heroes
Page 8 - World in Conflict
Page 9 - BioShock
Page 10 - Crysis
Page 11 - Call of Duty 4
Page 12 - 3DMark 2006
Page 13 - Lightsmark 2007
Page 14 - Power Consumption and Conclusion