NVIDIA GeForce GTX 460 768MB and 1GB Video Card Reviews

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S.T.A.L.K.E.R.: Call of Pripyat

Stalker Call of Pripyat DX11 Performance Benchmark

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.

Stalker Call of Pripyat DX11 Performance Benchmark

The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX11” as our renderer.

Stalker Call of Pripyat Advanced Image Quality Settings

Under the advanced settings we enabled tessellation and 4x MSAA. We didn’t enable ambient occlusion as we wanted to use these test settings for mainstream cards down the road and these settings should be tough enough to stress any and all DX11 enabled video cards.

Stalker Call of Pripyat Advanced Image Quality Settings

The benchmark gives you results for four different lighting scenarios and
the easiest on graphics cards are the ‘day’ settings, so we will start
there. As you can see, all of the cards were able to easily average above 35FPS, at a resolution of 1920×1200. The GeForce GTX 460 768MB video card does well, but the GeForce GTX 460 1GB was ~16% faster at 1920×1200.

We wanted to bring you the benchmark numbers from the sunshaft scene as well since it is the toughtest on video cards, but NVIDIA has a driver bug on that scene with both the 258.73 and 258.80 drivers when run
with AA. They are aware of the issue, which is isolated to this specific test
when run with any level of AA. They expect a fix shortly.

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