NVIDIA GeForce GTX 950 Video Card Roundup – ASUS, EVGA and Zotac
Before we look at the numbers, let’s take a brief look at the test system that was used. All testing was done using a fresh install of Windows 10 Pro 64-bit and benchmarks were completed on the desktop with no other software programs running. There has been some concern of people testing a cold card versus a hot card, but we’ve always done out testing ‘hot’ since the site started back more than a decade ago.
Video Cards & Drivers used for testing:
- AMD CATALYST 15.8
- NVIDIA GeForce 355.82
Intel X79/LGA2011 Platform
The Intel X79 platform that we used to test the all of the video cards was running the ASUS P9X79-E WS motherboard with BIOS 1704 that came out on 05/08/2015. We went with the Intel Core i7-4960X Ivy Bridge-E processor to power this platform as it is PCIe 3.0 certified, so all graphics cards are tested with PCI Express Gen 3 enabled. The Kingston HyperX 10th Anniversary 16GB 2400MHz quad channel memory kit was set to XMP Profile #2. This profile defaults to 2133MHz with 1.65v and 11-13-13-30 2T memory timings. The OCZ Vertex 460 240GB SSD was run with latest firmware available. A Corsair AX860i digital power supply provides clean power to the system and is also silent as the fan hardly ever spins up. This is critical to our testing as it lowers the ambient noise level of the room and gives us more accurate sound measurements.
Here are the exact hardware components that we are using on our test system:
|The Intel X79 Test Platform|
|Processor||Intel Core i7-4960X|
ASUS P9X79-E WS
16GB Kingston 2133MHz
|Solid-State Drive||OCZ Vertex 460 240GB|
|Cooling||Intel TS13X (Asetek)|
|Power Supply||Corsair AX860i|
|Operating System||Windows 10 64-bit|
|Monitor||Sharp PN-K321 32″ 4K|
ASUS GeForce GTX 950 STRIX 2GB Video Card GPU-Z Info:
EVGA GeForce GTX 950 FTW 2GB Video Card GPU-Z Info:
Zotac GeForce GTX 950 AMP! Edition 2GB Video Card GPU-Z Info:
Note that the texture fillrates in GPU-Z 0.8.5 are not correct for this card as they are basing that number off 64 Texture Units on a full GM206 GPU used on the GeForce GTX 960 and not the 48 Texture Units that are on the partially enabled GM206 GPU that is used on the GeForce GTX 950.