XFX Speedster MERC319 Radeon RX 6800 XT Review
Boundary Benchmark & Basemark
Boundary made a stand-alone benchmark available to the media. We left the settings at default, but did enable and disable DLSS to see how it impacted performance.
BasemarkGPU was introduced back in 2018 as a free multi-platform, multi-API 3D graphics benchmark. The benchmark was written in C++ and developed using their own in-house game engine called Rocksolid. The desktop version runs an AAA quality game-like workload as each scene has tens of thousands of individual draw calls per frame. We ran this benchmark and charted the results for the DirectX 12 and Vulkan APIs.