Batman: Arkham Origins is an action-adventure video game developed by Warner Bros. Games Montréal. Based on the DC Comics superhero Batman, it follows the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. It was released worldwide on October 25, 2013.
For testing we used DirectX11 Enhanced, FXAA High Anti-Aliasing and with all the bells and whistles turned on. It should be noted that V-Sync was turned off and that NVIDIA’s PhysX software engine was also disabled to ensure both the AMD and NVIDIA graphics cards were rendering the same objects. We manually ran FRAPS on the single player game instead of using the built-in benchmark to be as real world as we possibly could. We ran FRAPS in the Bat Cave, which was one of the only locations that we could easily run FRAPS for a couple minutes and get it somewhat repeatable.
The CPU usage for Batman: Arkham Origins was surprising low with just 10% of the Intel Core i7-4960X being used by this particular game title. You can see that the bulk of the work is being done by one CPU core.
Benchmark Results: The NVIDIA GeForce GTX Titan X 12GB video card averaged 70.49 FPS on Batman: Arkham Origins with the stock clock speeds. With the Titan X video card overclocked by 200MHz on the CUDA cores and 250MHz on the GDDR5 memory we were able ti average 81.70 FPS, which was actually faster than a dead stock AMD Radeon R9 295X2 8GB video card. The NVIDIA GeForce GTX 980 reference card came in at 52.91 FPS, so there is a pretty big gap between the GTX 980 and GTX Titan X!
Benchmark Results: When you look at performance over time, the GeForce GTX Titan X 12GB graphics card never dropped below 60 FPS on our Ultra HD (3840×2160) test setup!