Metro: Last Light is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements. It uses the 4A Game engine and was released in May 2013.
Metro: Last Light was benchmarked at 1920x1080with low image quality settings with the SSAA set to off, Tesselation disabled and and 4x AF. We used the game titles built-in benchmark (seen above) and ran it 3 times at each screen resolution to ensure accurate results.
Benchmark Results: The NVIDIA GeForce GTX Titan video card made short work of Metro: Last Light with low image quality settings, but we wanted to didn’t want the GPU to be the bottleneck of the system as we were wanting to see if the memory bandwidth was holding the X99 platform back. We jumped up from an average FPS of 149.2 to 153.33 by going from 2133MHz to 2666MHz with tight timings. We have found for years that you often get a larger performance increase when it comes to gaming from running tighter timings than running higher clock frequencies and that proves to be the case here again. The Corsair Dominator Platinum 16GB 3200MHz and 3300MHz DDR4 memory kits both didn’t bring a performance boost to the table despite having a higher clock speed. We actually saw a slight decline at 3300MHz, but it wasn’t significant and 0.2% variance between runs is really nothing in the big picture.