Boundary made a stand-alone benchmark available to the media. We left the settings at default, but did enable and disable DLSS to see how it impacted performance.
BasemarkGPU was introduced back in 2018 as a free multi-platform, multi-API 3D graphics benchmark. The benchmark was written in C++ and developed using their own in-house game engine called Rocksolid. The desktop version runs an AAA quality game-like workload as each scene has tens of thousands of individual draw calls per frame. We ran this benchmark and charted the results for the DirectX 12 and Vulkan APIs.
We used the new Benchmark tool in Keyshot 9.3 that indicates how fast your CPU or GPU will render KeyShot scenes compared to a Intel Core i7 reference system. The reference system is an Intel Core i7-6900K CPU @3.20GHz, 2601 Mhz, 8 Core(s). A score of 1.0 matches the speed of the reference system. A score of 2.0 would be double the speed of the reference system.
Redshift is the world’s first fully GPU-accelerated, biased renderer. Redshift renders scenes many times faster than existing CPU-based renderers. We ran the Redshift 3.0.28 benchmark, which only supports NVIDIA graphics cards.