3DMark 11 is the latest version of the world’s most popular benchmark for measuring the 3D graphics performance of gaming PCs. 3DMark 11 uses a native DirectX 11 engine designed to make extensive use of all the new features in DirectX 11, including tessellation, compute shaders and multi-threading.
We ran Futuremark 3DMark11 with the default performance presets on the AMD Radeon HD6970 video cards in crossfire to see how our hardware will run.
3DMark11 testing, more specifically the CPU Physics testing, we can see that by increasing the frequency of the memory we gain a little more performance out of our computers. When we compare the Crucial 1866MHz memory with the Hyper X 2133MHz memory our gain is 39 points; our largest gain in points was when I overclocked the Hyper X memory from Kingston Technology from 2133MHz to 2200MHz which increased our CPU Physics score by an additional 64 points.
Simply put, the x264 HD Benchmark is a reproducible measure of how fast your machine can encode a short HD-quality video clip into a high quality x264 video file. It’s nice because everyone running it will use the same video clip and software. The video encoder (x264.exe) reports a fairly accurate internal benchmark (in frames per second) for each pass of the video encode and it also uses multi-core processors very efficiently. All these factors make this an ideal benchmark to compare different processors and systems to each other. We are using x264 HD v5.0.1 for this test.
Looking at how the Hyper X 2133MHz Genesis memory impacts the performance of X264 benchmark, during the first pass as the frequency of the memory increased our overall computer performance increased as well. But, when we look at the second pass of X264 having tighter timings is preferred over having a higher frequency. This becomes evident when we compare the Crucial 1866MHz using a 9-9-9-27 timings Vs. the Hyper X 2133MHz while using the 11-12-11-40 timings.