PlayerUnknown’s Battlegrounds (PUBG) is an online multiplayer battle royale game developed and published by PUBG Corporation, a subsidiary of South Korean video game company Bluehole. The game is based on previous mods that were created by Brendan “PlayerUnknown” Greene for other games using the film Battle Royale for inspiration, and expanded into a standalone game under Greene’s creative direction. In the game, up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The game was released for Microsoft Windows via Steam’s early access beta program in March 2017, with a full release on December 20, 2017.
PUBG uses the Unreal Engine 4 game engine as it was found to allow for faster development than RMA and H1Z1, which were built with proprietary game engines.
PUBG was benchmarked with ‘Ultra’ image quality settings with FPS limit removed. V-Sync and the framerate limit were both disabled and we used FRAPS to record the frame rate manually. PUBG is one of those titles that is almost impossible to benchmark due to changing weather and up to 100 people in each game, but thankfully they added a training mode. The weather doesn’t change and there are usually well under under 20 people in a 2×2 km mini royale sized map. It’s not the most graphics intense area to benchmark, but we’ve found it to be repeatable and that makes it an ideal place to benchmark.
Benchmark Results: The Radeon RX 590 does really well on PUBG at 1080P with Ultra image quality settings. We played PUBG for about 5 hours while testing this card and won two chicken dinners with it, so it gets the job done. It will even run PUBG at respectable frame rates and it’s smooth on a FreeSync display.