Diamond Radeon HD 6770 XOC Video Card Review

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S.T.A.L.K.E.R. Call of Pripyat

Diamond Radeon HD 6770 XOC Video Card Stalker CoP

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.

Diamond Radeon HD 6770 XOC Video Card Stalker CoP Settings

The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX11” as our renderer.

Diamond Radeon HD 6770 XOC Video Card Stalker Cop Settings

Under the advanced settings we enabled tessellation and 4x MSAA. We didn’t enable ambient occlusion as we wanted to use these test settings for mainstream cards down the road and these settings should be tough enough to stress any and all DX11 enabled video cards.

Diamond Radeon HD 6770 XOC Video Card Stalker CoP Chart

Benchmark Results: The Diamond Radeon HD 6770 XOC Video Card was once again put to the test with this benchmark and I have to admit it did far better than I thought it was going to. Again like I mentioned before this is another one of those games where it will be totally playable if you shift the settings down a bit instead of trying to max them out.

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