Ubisoft The Crew NVIDIA Gaming Performance Benchmarked

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Ubisoft The Crew NVIDIA Gaming Performance Benchmarked

Ubisoft The Crew

Developed by Ivory Tower, The Crew is Ubisoft’s latest game and is an open but persistent environment for races that take place across the United States.  You play as Alex Taylor, an elite driver that goes to prison after being framed for murder. When the FBI offers you a chance at redemption and a way to put the real criminals into prison you get back on the road.

[youtube]https://www.youtube.com/watch?v=LVDUbfdfBPk[/youtube]

Using realistic vehicles you get to drive some of the hottest cars and modify them to your specific skill set.  The Crew is played all online, either solo or with up to eight friends for races or other events.

Ubisoft The Crew - Down The Drain

We were able to get access to The Crew when it was released on December 2nd, 2014 and decided to do a little performance testing with a NVIDIA based video card.  The Crew does not support AMD’s Mantle, however NVIDIA has included it in their latest driver to provide support for MFAA, which we covered here.

Ubisoft The Crew Gameplay

There is no built in benchmark utility in The Crew, so we will be using FRAPS to evaluate the performance.  One thing that should be noted, is that from the BETA builds, we knew The Crew was frame locked to 30FPS, but could be changed in the configuration file to allow up to 60FPS.  Ubisoft took this under consideration and made it much easier to change the maximum FPS to 60FPS.  Unfortunately, there is no option to allow the user to turn off the FPS limiter to allow the user to get the FPS they want.  Keeping that in mind, this is a FPS Limit, you can’t go above 60FPS, but you can go below.

Ubisoft The Crew Video Options

During the testing phase, we will be testing at 3840×2160, and 1920×1080.  For the video options, we will use the pre-configured “Ultra” graphics quality, but change the Anti-Aliasing in each test to see if NVIDIA’s MFAA makes a difference.  We will get to the testing after we take a quick look at the test system.

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  • high rollin

    I cant believe these idiots didn’t produce this game for ps3… I will never by an xbox and im not in the market for a ps4 yet.. Makes no sense ……

    • Julius Bunge

      Buy it on your pc

  • Cool game intro

  • kjell elvis

    GTA 5 Remastered looks 10 times better than this unless i dont get rid of jagged roadstripes and flickering? MSAAx4 slows my comp down, and thats weird since i have a very good comp. Nvidia inspector and control panel doesnt seem to affect the game at all.

  • Socius

    Perfect CPU utilization. Perfect SLI scaling. Best looking 60fps game play I’ve seen in a long time, and this is coming from someone with a 120Hz monitor. I don’t even notice it’s capped to 60fps. It’s just unfortunate that there’s an artificial frame rate cap hardcover at 60. Even when using cheat engine to edit the frame rate value in memory, it doesn’t go above 60, showing it’s been hard coded in there for some reason.

    Beautiful game indeed. If only the AI in the game was realistic instead of being in godmode. Like the crown Victoria cop cars that accelerate several times faster than a pagani or Koenigsegg. And. When they brake they activate anchors or hooks into the ground and becoming completely stationary.

    There is potential though. Best looking and most fun PC racing game I’ve ever played.

    • Steven Kean

      Funny you mention that about the cops, just a little while ago, I did a mission to evade them in Detroit and was near impossible to get away from them. Going 170mph, and using a full boost, didn’t get out of their radar…had to run them into buildings and things to get away, kind of funny really. And as for the AI, I noticed a flaw with that mission…the cops wouldn’t go off road…finally ended up going off road (on accident) and just kept going, noticed they stayed at the road LOL