Metro: Last Light is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements. It uses the 4A Game engine and was released in May 2013.
Metro: Last Light was benchmarked with very high image quality settings with the SSAA set to off and 16x AF. These settings are tough for entry level discrete graphics cards, but are more than playable on high-end gaming graphics cards. We benchmarked this game title on the Theater level.
Benchmark Results: In Metro: Last Light the Intel Pentium G3258 saw some huge gains when overclocked! At the stock speed of 3.2GHz the G3258 averaged 42.33 frames per second at 1920×1080, when the processor was overclocked to 4.8GHz the performance at that resolution increased to 47.33 frames per second. That’s a gain of nearly 12% from simply overclocking a $60 processor! The gains at 1280×1024 were even more impressive. At the stock speeds the system increased from 48.39 frames per second to 59.78 frames per second! That’s a fuzz over 23%!
Metro Last Light Medium Image Quality Settings
Benchmark Results: Lowering the Image Quality settings to medium in Metro Last Light really showed the Intel Pentium G3258 being the system bottleneck. At the maximum resolution of 1920×1080, the G3258 averaged 50.29 frames per second while the Intel Core i7-4770K averaged 86.59 frames per second. Overclocking the ~$65 Intel Pentium G3258 to 4.8GHz increased the average to 66.36 frames per second which is a great performance boost for a budget chip!