Super Pi calculates the number Pi in this raw number crunching benchmark. The benchmark is fairly diverse and allows the user to change the number of digits of Pi that can be calculated. In this benchmark we ran Super Pi to 32 million places.
WinRar v3.61 has a multithreaded version of the RAR compression algorithm, which improves the compression speed on computers with several CPU, dual core CPU and processors with hyperthreading technology. Multithreading is enabled by default, but you can disable it in “General” part of “Settings” dialog.
Both CPU tests use Futuremarks new game engine, and rely on AI, physics and game logic to generate a multi-threaded workload that can be distributed on multiple processors, cores or even on a single processor. Ageia PhysX library and D* Lite path finding AI algorithm are produce demanding CPU loads. Tests are run in a fixed frame rate of 2FPS for more equal CPU loading. Resolution is locked to 640×480 to decrease GFX influence of performance. The shader profile is locked to 2_0 and no dynamic shadows are used. The D* Lite AI algorithm generates unit path requests in a dynamic path finding grid, where each unit represents a moving obstacle, and paths sync back at 200ms-600ms intervals. The complexity of the path request fulfillment varies; the dynamic re-planning algorithm can re-use the state of previous searches. The Ageia physics uses 87 units and their rigid bodies at 20ms physics steps.