The Frostbite 2 Game Engine For The Battlefield Series Might Go DirectX 11
At Siggraph Johan Andersson, Rendering Architect at DICE, talked about the latest version of the Frostbite engine used for Battlefield games. In his presentation Andersson also talks about Compute Shader in DirectX 11 and how Deferred Shading is done using Compute Shader. However, the implementation in Frostbite 2 has only been experimental so far.
There will be two versions of the Frostbite Engine: Version 1.x is used for Battlefield: Bad Company 1, Battlefield 1943 and Battlefield: Bad Company 2. It supports Xbox 360, PS3 and DirectX 10. DICE is working on the Frostbite 2 engine at the moment that will support DirectX 10.1 and DirectX 11 as well. DICE is very proud of the parallelized engine since 2-8 parallel threads are supported for using full capacity of a Core i7 e.g..
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