NVIDIA GeForce GTX 570 1.25GB Video Card Review

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Unigine ‘Heaven’ DX11

Unigine DirectX 11 benchmark Heaven

The ‘Heaven’ benchmark that uses the Unigine easily shows off the full potential of DirectX 11 graphics cards. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging, experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extent and exhibiting the possibilities of enriching 3D gaming. The distinguishing feature of the benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.

DirectX 11 benchmark Unigine engine

We ran the Heaven v2.1 benchmark that just recently out with VSync turned disabled, but with 8x AA and 16x AF enabled to check out system performance. We ran the benchmark at 1920×1200 and 1280×1024 to see how the benchmark ran at some different monitor resolutions. It should be noted that we ran the new extreme tessellation mode on this benchmark. These are the toughest settings that you can run on this benchmark, so it should really put the hurt on any graphics card.

Unigine Heaven Benchmark

Benchmark Results: This is a great benchmark for taking a look at tessellation performance as Heaven 2.1 has more tessellation than pretty much any game on the market today. The GeForce GTX 570 was 1% faster than the GeForce GTX 480 and 28% faster than a GeForce GTX 470 at 1920×1200.

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