AMD Next-Generation OpenGL ES 2.0 Graphics Technology

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AMD today announced that it has reached a new milestone in the mobile graphics industry as the first 3D graphics technology provider to achieve OpenGL ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft Xbox 360 video game console.

OpenGL ES 2.0, an industry-specified application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. As a leading supplier of media processors and graphics cores for the handheld market, AMD works with an ecosystem of device makers, software developers and baseband suppliers to deliver innovative technology solutions that can yield truly compelling mobile content. The company has been an early and active proponent of the OpenGL ES 2.0 API. We are pleased to be the first technology provider to achieve OpenGL ES 2.0 certification from the Khronos Group, said Mikko Saari, senior director of design engineering for AMDs Handheld division. This underscores our commitment to building and nurturing the mobile gaming ecosystem to thrill consumers while providing our OEM customers and the mobile gaming community with a competitive advantage.

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