Far Cry 2 is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has developed a new engine specifically for Far Cry 2 called Dunia, meaning “world,” “earth” or “living” in Parsi but also used in many languages. The Dunia Engine was built specifically for Far Cry 2 by the Ubisoft Montreal development team. It delivers realistic destructible environments, special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system and non-scripted enemy A.I. The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.
For our testing today, we benchmarked exclusively in DirectX 10 with 8x AA enabled at 1280×1024 and then without AA turned on at 1920×1200.
Benchmark Results: The BFG Tech GeForce GTS 250 performed the same at the GeForce 9800 GTX+ once again, so I enabled 8x AA in Far Cry 2 to see if I could see any benefit from the 1GB frame buffer on a 24″ gaming LCD. Sure enough, with the AA cranked up to 8x a 10% difference was noted between the two cards and the GeForce GTS 250 was even able to beat out the Radeon HD 4870 512MB.