AMD Mantle BF4 and StarSwarm Testing Part 2 – Overclocking the GPU and CPU

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Star Swarm Alpha

Star Swarm is the newest benchmark focusing on Oxide Games next generation Nitrous engine.  Nitrous was designed for hardware found in modern PC’s, Playstation 4 and XBox One. Built on a 64-bit multicore engine, it will allow a high number of 3D objects to be drawn and rendered at the same time.  
Star Swarm Menu

The benchmark has various settings, we will be using the Extreme setting and allowing it to run for 6 minutes.  Due to Star Swarms random nature, each of the tests will be run three times, with the results averaged.
Sapphire 260X Star Swarm OC Mantle
For Star Swarm, the Follow test shows negligible difference between the stock 260X and the CPU being overclocked.  We do see a performance increase when the GPU is overclocked of 7.3%, and once again a small difference when both the CPU and GPU are overclocked receiving an 8.6% boost in performance.
Sapphire 260X Star Swarm OC Mantle Attract
While the Follow test did not show any impact when the CPU was overclocked, the Attract test did; a 10.4% boost.  Overclocking both increased the numbers a little to a 12% performance boost, but it wasn’t compounded by the amount of when the GPU and CPU were overclocked individually.
Sapphire 260X Star Swarm OC Mantle RTS
Now we are back to seeing very little boost when the CPU is overclocked, but the GPU overclock makes a slight difference.  Overclocking both the GPU and CPU resulted in a 9.5% performance boost.
Sapphire 260X Star Swarm OC Mantle SHMUP

The final test, follows the previous tests with the CPU and GPU overclocked getting a 6.9% performance boost.  However, one slight difference the overclocking of the CPU actually lowered the average results for the SHMUP test.  This was surprising, so I re-ran the test multiple times and still came out with a similar number.

Benchmark Results: As far as Star Swarm showed, overclocking the GPU provided a boost in performance, however overall overclocking the CPU did not provide a significant boost in performance.

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  • fernandinands

    You guys should have do the test with a R9 290x. Would be nice to see overclocking gains with Mantle.

  • Jack

    Mantle is NOT meant for extremely capable gaming machines. Mantle is for people like me who experience bottlenecking. aka my gpu is at 20 percent and cpu at 100. this takes load off of the cpu allowing your gpu to max out usage. If you already max out gpu usage mantle is nothing at all. This was no surprise for me because thats what they said it was. Nobody claimed it was gonna double performance. They bragged that a 2ghz underclocked fx8350 showed no signs of bottlenecking when paired with a r9 290x.

    • Warmonger

      This is a plus even for fast rigs. When it takes the game less time to call the gpu driver to render a frame the overall frametime is lower. This is good because it means less input lag will be experienced before seeing your input make it to the screen. Less cpu load also frees it up for other tasks, like your network and sound drivers.

      In my experience, BF4 felt a lot more responsive on my 3770K @4.5GHz under mantle. Only reason I rolled back the driver was due to the crashes.

    • GettCouped

      RIGHT NOW, it is a 10-20% increase with a high end i5 and i7 CPU. Any CPU bound scenario would see a greater benefit.

      However, if the API catches on it gives more power for the developers to use and much MUCH better debugging tools. This would decrease development time for new engines and increase efficiency.

      Here’s top hoping Nvidia and Intel accept AMDs inclusive offer. AMD has stated, when they get Mantle out of Beta, they will be offering it to other architectures).

    • Joe Black

      I would not say that. I have a 280x and an Intel 4670. It’s a fairly capable machine. I’ve only tried the swarm stress test and there the results were (ave fps) D3d: 32fps vs. Mantle: 53fps. At the highest settings throughout.

      D3D performance was in the range of 8fps (powerpoint presentation laggy space battles of doom) to 70 or so (when just about only stars are visible) while Mantle’s performance was in a much narrower range around the average not lagging once even when the screen exploded with 5000+ individual craft shooting at each other and exploding all over the place.

      Plus the D3D graphics actually looked quite blurry while the Mantle graphics were shiny and crisp – I don’t think its supposed to look different, but I’m convinced of it.

      That’s a little bit bit more than the odd 30% improvement claimed for the 280x in this article.

  • 1337 e-p33n

    I think it would make sense to also include benching DX with OC CPU, I’m sure that will allow for some CPU bottleneck to be removed and be more comparable to Mantle results.

    • cptnjarhead

      One way to make the SS demo even, is to turn motion blur off. Then you see less batching in the results. The FPS is about even between DX and sometimes better than mantle, however the reason for blur is to demonstrate how mantle can achieve higher batches with less cost to the CPU. According to oxide, motion blur on extreme settings: essentially renders the scene 8 times for each frame (this means that it renders a full frame every 2 ms).

  • rv

    Why didn’t you run comaparisons with a top AMD cpu and R290 against Intel and GTX? The real test will be Kaveri APU without discrete GPU.

  • Eugene

    When are you cone test it with a AMD CPU?

  • Joshua Hill

    Would have been nice to see the difference the overclocks made in DirectX too.

    • Scooter

      Really that’s about the only way this review would have been useful. Obviously an overclock is going to increase your performance, but does Mantle take advantage of the higher frequencies than D3D or are they similar in performance increases?