REALTIME WORLDS PUTS OUT AN APB FOR NVIDIA PHYSX TECHNOLOGY

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Often underappreciated by those who only casually play games, fast and accurate physical models and calculations are a key to a games playability and realism. From the effect of explosions on nearby objects, to the impacts of car accidents, to how a character reacts when hit, physics is as important to realism as high-quality graphics. Because of this, Realtime Worlds upcoming massively multiplayer online game, APB, will take advantage of NVIDIA GeForce GPUs and PhysX technology to enhance the games free-form combat and real-time driving environments.

Realtime Worlds, by our very name, defines what games we aim to create, said Dave Jones, the CEO of Realtime Worlds. APB is a vastly ambitious project, combining the key elements of action gameplay in a living, breathing world with millions of players around the globe. In order to fully realise the vision of APB, it was essential to include next-generation physics in our game world. This is why we choose to standardize our development on GeForce GPUs and NVIDIA PhysX technology, the combination of which has given our developers the power and freedom to deliver the first action and physics based combat gameplay into the massively multiplayer online space.

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