Epic’s Unreal Engine 4 ‘Rivalry’ project was demonstrated yesterday at Google I/O and it certainly is worth watching the 2 minute clip to see what is on mobile devices these days. Epic said that it took them less than three weeks to port over the content built for high-end PC and the DirectX 11 graphics API to Android and Google’s AEP (Android Extension Pack) extensions for ES 3.1. Epic’s Unreal Engine 4 was run on the NVIDIA Tegra K2 processor for the demo. NVIDIA’s Tegra K1 chip features 192 programmable GPGPU cores and the same Kepler GPU as TITAN. Take a look below and see what AEP can do on the Tegra K1 processor!
At Google I/O yesterday, the NVIDIA Tegra K1 processor starred in many areas, including:
- Tegra K1 is the first processor to support Google’s Android Extension Pack – new gaming extensions for the upcoming L release, shown on-stage on Epic’s new Unreal Engine 4 demo
- Google announced that Android L will support 64-bit CPU support – and NVIDIA is already developing L on the 64-bit version of Tegra K1
- Tegra K1 is the first processor to support Android TV – Google’s new dev platform. A Tegra K1 reference platform is available for set-top box and TV OEMs, while a Tegra Android TV dev platform is available today for app, game, content developers
- Tegra K1 delivers GPU computing to mobile platforms with Google’s Project Tango tablet devkit, to be showcased at I/O with new developer apps
- Tegra drives the best in-car Android experience and powers Google’s new Android Auto