Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.
Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.
From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only available in multiplayer, including perks, rankings and online stats in up to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.
We tested CoD: World at War using FRAPS and played through the second mission “Light Resistance” multiple times to record a representative average.
Benchmark results: Unlike the other games we’ve tested, Call of Duty: World at War doesn’t have a DX10 mode, and the framerates reflect it. The engine at work here is an enhanced version of what we saw in Call of Duty 4, but said improvements appear to have focused more on gameplay and physics rather than pure graphical wizardry. Frame rates are excellent, even at 1900×1200 with 4x AA enabled, although the GTX 275 does pull ahead of the ATI HD 4890 at the highest settings.