Rebellion Announces They Will Be Using AMD Mantle In their Games

Rebellion announced today that they will be using AMD’s Mantle graphics API to get the very best hardware performance with their in-house game engine, Asura. The Asura game engine powers all of the Rebellion game titles, from advanced PC titles to mobile and next-generation console games. The first Rebellion Entertainment game title to use AMD Mantle technology will be Sniper Elite V3!

Quotes from Rebellion’s CTO and Co-Founder, Chris Kingsley:
  • “It supports more platforms than almost any other engine we can think of and has important cutting edge features, including: tessellation, DirectX 11 Compute Shaders, AMD Eyefinity technology, multi-GPU support and more.”
  • “As one of Europe’s leading independent games studios we’re dedicated to constantly pushing our technology as far as we can, and we’re excited about the possibilities that Mantle brings to PC gaming and the industry as a whole.”
  • “We believe that supporting Mantle will enable us to stay on the bleeding edge of PC gaming and ensure that we don’t leave any performance on the table when it comes to offering gamers amazing experiences.”

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  • John Pombrio

    This is a true non-starter. So AMD and its partners is going to develop an operating system independent game engine that will work on many different platforms. Except for the ones that don’t use AMD GPU chips that is, which is 99% of the smartphone, tablet, laptop and PC market. That leaves the two new consoles and less than 20% of the desktops capable of high end graphics. Talk about this developer cutting out a huge chunk of the market by this one statement.

    • Hung Mai

      AMD is one the Founding member of HSA foundation. And the HSA Foundation controls about ~97% of the smartphone, tablet market.

      All it takes is some of HSA’s engineers some of their time to include Mantle code extension and BOOM! Youn argument is invalid.

      • John Pombrio

        The real question here is “Does AMD Mantle API support ANY OTHER graphics chips besides AMD ones?” Not exactly an “open standard” if it doesn’t. Considering that Intel has over half of the graphics chip engines, NVidia has another 35%, that leaves very little AMD graphics chips to run Mantle. I simply cannot find one other graphics chip manufacturer that has said they will support Mantle. AMD is trying to do a 3dfx glide on the others and since 3dfx and glide no longer exist tells a lot about that approach. Perhaps for the new consoles, it might have a place.

        • Samnon

          Amd have stated that if nvidia want to use mantle, they are free to do so .

  • basroil

    “It supports more platforms than almost any other engine we can think of and has important cutting edge features, including: tessellation, DirectX 11 Compute Shaders, AMD Eyefinity technology, multi-GPU support and more.”

    Typical non-developer… There is absolutely zero “support” for multi-GPU setups and Eyefinity, the in house developers MUST make their own controllers for both “features” and control how multiGPU is used in their own code, for a performance gain of just 1-10% in some cases (and poor programming on their part could mean -50% performance)

    As for tessellation and DX11 compute shaders, DX11 can’t work along side Mantle (AMD itself stated that much), and it’s not compute shaders that work rather Direct3D High Level Shader Language shaders that do. Tessellation still isn’t directly stated anywhere, but given that it’s an API dependent implementation similar to multiGPU rendering, they probably have to code for the hardware directly, possibly slowing down their tessellation in the process.

    • John Pombrio

      I strongly agree. They cannot use 95% of the tools and programs typically used in creating a game these days. Instead they have to go back to the bad old days of writing directly to the hardware and then hand tweaking the program for optimization. This is progress?

  • kirilmatt

    This is amazing news for AMD. I had not imagined so many devs jumping on board so quickly. We haven’t even seen mantle work and yet its got support from a good few devs. If it works well I’m sure we could see many more in 2014.

  • arts821

    game world in the future will be more fun and exciting

  • Roy Taylor

    Marvelous news and very exciting to see this being adopted more widely.