ATI Radeon HD 5970 Dual-GPU Video Card Review

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Unigine ‘Heaven’ DX11

Unigine DirectX 11 benchmark Heaven

The ‘Heaven’ benchmark that uses the Unigine easily shows off the
full potential of DirectX 11 graphics cards. It reveals the enchanting
magic of floating islands with a tiny village hidden in the cloudy
skies. With the interactive mode emerging experience of exploring the
intricate world is within reach. Through its advanced renderer, Unigine
is one of the first to set precedence in showcasing the art assets with
tessellation, bringing compelling visual finesse, utilizing the
technology to the full extend and exhibiting the possibilities of
enriching 3D gaming. The distinguishing feature of the benchmark is a
hardware tessellation that is a scalable technology aimed for automatic
subdivision of polygons into smaller and finer pieces, so that
developers can gain a more detailed look of their games almost free of
charge in terms of performance. Thanks to this procedure, the
elaboration of the rendered image finally approaches the boundary of
veridical visual perception: the virtual reality transcends conjured by
your hand.

DirectX 11 benchmark Unigine engine

For this benchmark VSync was turned off and we tested with 0x AA and
4x AF to check out system performance. We also ran the benchmark
at 1920×1200 and 1280×1024 to see how the benchmark ran at some
different common monitor resolutions.

DirectX 11 benchmark Unigine engine

Benchmark Results: The ‘Heaven’ benchmark was only run on DirectX 11 cards as it is a DirectX 11 benchmark. The Radeon HD 5970 was easily able to handle the benchmark and scored much higher than any other Radeon HD 5700 or 5800 series card that we have tested. The fact that we are getting nearly 60FPS on this DirectX 11 benchmark is a great sign as just a couple months ago we were worried if DX11 would be playable with smooth frame rates on current DX11 hardware.
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