World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 10.
Benchmark Results with a GeForce GTX 295 Graphics Card: World In Conflict showed that that not having any L3 cache really hurt the average and high FPS score at higher resolutions. At lower resolutions it wasn’t as noticeable, but once the screen resolution was increased the cache appeared to play a role in performance as all of the Athlon II processors were at the bottom of the performance charts.