S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness.
S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing DirectX 11 to be fully integrated; one outstanding feature is the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent.
In order to make repeatable tests we chose to use the S.T.A.L.K.E.R.: CoP benchmark utility instead of the actual game. You can see we again used both the 2560 x 1600 and 1900 x 1200 resolutions for our test runs. We also selected Enhanced Full Dynamic Lighting “DX11″ as our rendering solution.
Under the advanced settings we picked 4x MSAA and set our SSAO to HDAO and Ultra to really push this card since HDAO forces the SSAO buffer to render at full resolution.
This benchmark shows that the ZOTAC AMP! GeForce GTX 550 Ti is able to maintain a playable frame rate at resolutions of 1920 x 1200 or less. Like these other tests if you have a larger monitor you would need to dial down the eye candy to prevent stutter. Again these are very good results for the entry level GTX500 series showing that ZOTAC’s overclock giving this card enough extra horsepower to work on 24″ displays.