Shattered Horizon is a multiplayer first-person shooter where players
fight in zero gravity surrounded by the broken remains of Earth’s
orbital infrastructure and billions of tons of rocky debris thrown into
orbit by a huge explosion on the Moon. In Shattered Horizon, players
have complete freedom of movement.
They can make full use of the space setting and zero gravity to set up
tactics and strategies that would be impossible in games constrained by
Shattered Horizon is a niche market type of game since it requires a DirectX 10 GPU as well as windows Vista/7 and is similar to 3DMark Vantage in image quality, so at both resolutions “balanced”
settings were used, shown above with 2x MSAA and Ambient Occlusion on,
on the Moondust map shown above.
In Shattered Horizon, the Radeon mix crossfire setup did much poorer than I was expecting, just barely beating out the lone HD 5750. Although I don’t expect this to be the trend, it is a surprising first test. At the lower resolution the XFX Radeon HD 5770 just beats out the GeForce GTX 260-216, but at the higher resolution the GTX 260 has a significant lead.