World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 007.
World in Conflict was tested with the highest image quality settings which was 16x CSAA Anti-Aliasing on NVIDIA with 16x Anisotropic Filtering and 4x Anti-Aiasing with 16x Anisotropic Filtering on the ATI cards.
Results: World in Conflict testing was done with the in-game quality settings at very high and then the AA and AF was cranked up to the max on each set of cards. Both cards seemed to scale correctly in this test, but overall the XFX GeForce 9800 GX2 Quad-SLI setup was the fastest of the bunch.