World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 002.
High DX10 Quality Settings –
Results: With medium quality settings the GeForce 9800 GTX was faster than the GeForce 8800 GTX and started to look better at higher resolutions, but this is medium quailty! Let’s check out high quality.
Results: At a resolution of 1600×1200 with high quality settings the GeForce 8800 GTX pulls ahead and leaves the GeForce 9800 GTX in the dust. At 1600×1200 with high quality settings we know it is CPU limited at 50FPS as Quad-SLI and CrossFireX all come in at 50FPS and were removed from the chart. The Intel QX9650 might be one of the fastest processors money can buy, but it just happens to be limiting performance here.