Unreal Engine 4 Too Advanced for Current Platforms

Epic’s CEO Tim Sweeney believes that consoles are the target platform to develop for, since they have the most processing power and best-looking games. Yes really, see the quote below. Apparently, PCs with over ten times the processing power of a console by using enormously powerful graphics cards such as the GTX 680 and fast CPUs don’t exist. Anyway, in an interview with Gamasutra, he said that Unreal Engine 4 is going to be aimed at future consoles and that behind-closed-doors demos to developers are now being made as part of their very early ramp-up cycle. So, if the console hardware doesn’t exist, then how do they develop the engine? On a PC?

Number two is raw performance. The thing that separates consoles from FarmVille is the fact that consoles define the high-end gaming experience. When you look for the best graphics available in the whole game industry today, you look at Xbox 360 and PlayStation 3, and those games are the best out there, bar none. And so the big opportunities for future consoles is to bring that to an entirely new level by delivering a dramatic increase in raw computing power.


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