Metro 2033 is an action-oriented video game with a combination of
survival horror and first-person shooter elements. The game is based on
the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was
developed by 4A Games in the Ukraine. The game is played from the perspective of a character named Artyom. The story takes place in post-apocalyptic Moscow,
mostly inside the metro station where the player’s character was
raised (he was born before the war, in an unharmed city), but
occasionally the player has to go above ground on certain missions and
scavenge for valuables.
This is another extremely demanding game. Settings were left at High quality with AA and AF at lowest values- AAA and AF 4x, respectively, for each DirectX 9, 10 & 11 APIs. Advanced DirectX 11 settings were left at default. The section of Metro 2033 tested was the Prologue with fraps polling from when you are climbing up the ladder until opening the door to exit the metro station. This section includes many features found throughout the game including four creatures which attack you before you exit the building, dense particles, ammo in cabinets, a few computer controlled sections and, of course, Miller, your first companion.
Benchmark Results: Metro 2033 is tough on most graphics cards, but the GeForce GTX 480 and GTX 580 both do very well on this benchmark. Here we see the GeForce GTX 580 is 14% faster than a GeForce GTX 480 at 1920×1200 resolution.
One of our forum members asked us if we could run the GeForce GTX580 and GTX480 at the same clock speeds to see what
happens to performance. This way you can see the performance boost
created by just the extra CUDA cores and the new architecture
enhancements on the GeForce GTX580. As you can see the clock frequency
boost is where NVIDIA is getting most of their performance increase
from. We are seeing a 1.33 to 1.66 FPS increase with just the extra
CUDA cores, which translated to just a 3.5% boost in performance in
Metro 2033 at 1920×1200.