Metro 2033 is an action-oriented video game with a combination of
survival horror, and first-person shooter elements. The game is based on
the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was
developed by 4A Games in the Ukraine. The game is played from the perspective of a character named Artyom. The story takes place in post-apocalyptic Moscow,
mostly inside the metro station where the player’s character was
raised (he was born before the war, in an unharmed city), but
occasionally the player has to go above ground on certain missions and
scavenge for valuables.
Another extremely demanding game, settings were left at High quality, with AA and AF at lowest values- AAA and AF 4x, respectively, for each DirectX 9, 10 & 11 APIs. Advanced DirectX 11 settings were left at default. The section of Metro 2033 tested was the Prologue with fraps polling from when you are climbing up the ladder until opening the door to exit the metro station. This section includes many features found throughout the game including four creatures which attack you before you exit the building, dense particles, ammo in cabinets, a few computer controlled sections and of course Miller, your first companion.
Benchmark Results: Metro 2033 was hands down the least scaling benchmark that we used in testing. When installing another Radeon HD 5770 into the test system and running CrossFire we only saw a 42% jump in performance. Adding another GeForce GTS 450 for SLI wasn’t much better, though, as we only saw a 61% performance improvement with the second card. Overall, the GeForce GTS 450 does better in this game title in both single and multi-GPU configurations.