Batman: Arkham Origins is an action-adventure video game developed by Warner Bros. Games Montréal. Based on the DC Comics superhero Batman, it follows the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. It was released worldwide on October 25, 2013.
For testing we used DirectX11 Enhanced, FXAA High Anti-Aliasing and with all the bells and whistles turned on. It should be noted that V-Sync was turned off and that NVIDIA’s PhysX software engine was also disabled to ensure both the AMD and NVIDIA graphics cards were rendering the same objects. We manually ran FRAPS on the single player game instead of using the built-in benchmark to be as real world as we possibly could. We ran FRAPS in the Bat Cave, which was one of the only locations that we could easily run FRAPS for a couple minutes and get it somewhat repeatable.
The CPU usage for Batman: Arkham Origins was surprising low with just 10% of the Intel Core i7-4960X being used by this particular game title. You can see that the bulk of the work is being done by one CPU core.
Benchmark Results: The NVIDIA GeForce GTX 680 reference card was able to average 34.4 FPS on Batman: Arkham Origins, which is a respectable score for a video card that is nearly 2.5 years old. The NVIDIA GeForce GTX 980 reference card came in at 51.4 FPS on average in a cold state and 49.4 in a hot state. The GeForce GTX 680 didn’t have that much variance on it between hot and cold runs, so it looks like GPU temperatures and NVIDIA GPU Boost 2.0 is playing a big role in the performance numbers we are seeing on cards today.
Benchmark Results: When you look at performance over time, the GeForce GTX 980 never dropped started out at 45 FPS and never dropped below that threshold during the benchmark run on our Ultra HD (3840×2160) test setup.