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Intel's 'Broadwater' GPU to support Shader Model 4.0

The Intel G965 chipset's integrated GPU will support DirectX 10 via the Windows Graphics Foundation (WGF) 2.0 API. It will also work with OpenGL 2.0. The hardware-accelerated vertex shader capabilities missing from the current GMA950 graphics core and its predecessors will at long last be built into the G965's GPU. Looks like integrated graphics will get a little better in the near future.

The GPU will be able to grab up to 256MB of main memory as its frame buffer - double the limit of the current GMA 950 core. It will support 16x anisotropic filtering, up from 4x with the GMA950, and raise the current floating-point precision level from 24 bits to 32. The G965 will be able to do more video post-processing work than its predecessor can, and while it will enable decoding of H.264 and WMV9/VC-1 HD video, it will still require help from the host processor.

The Register

Posted by | Thu, Apr 27, 2006 - 04:55 AM


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