Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision for Xbox 360, Playstation 3 and PC. Modern Warfare is the fourth installment in the Call of Duty series. It was announced on April 25, 2007 and was released on November 6, 2007 in North America. The single player game can be completed in well under six hours, but the graphics are awesome and multiplayer helps to extend the replay value of this game.
Call of Duty 4: Modern Warfare runs on a proprietary graphics engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth-of-field. “Bullet Penetration” is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such no longer provide sufficient protection. The bullet’s speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles for the PC. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game’s graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9.
Results: At 1280×1024, the 9800GT scores outstanding in Call of Duty 4, beating it’s predecessor by nearly 10% at stock speed and by nearly 50 frames when overclocked!
Results: Even at higher resolutions, the 9800GT is able to hold its own and more, even with the once King 8800GTX.