Super PI is a program a lot of enthusiasts use to benchmark overall system performance, as the program is capable of calculating pi up to 33.55 million digits on a timer. Many overclockers and enthusiasts are in a battle to get the lowest 1M Super Pi time possible.
Results: Super Pi Mod v1.4 shows a very slight, but consistent 0.1 second improvement with the additional bandwidth that PC2-6000 memory offers.
Flight simulations are notorious for their CPU-dependence, and this makes the Comanche 4 benchmark potentially a better CPU/subsystem test than it is for 3D video cards. Comanche 4 uses DX8.1 pixel/vertex shaders and was run at 640×480 32-bit with no audio.
Results: Here we see no improvement with the additional bandwidth as DDR2-667 shows a slight edge on the benchmark results. It is obvious that Comanche 4 does not use all the memory bandwidth available, so when we added more the game couldn’t use it.
Results: Once again we see the same thing taking place that we did in Comanche 4. Moving from DDR2-667 to DDR2-750 offers no real life gain for DOOM 3.
Let’s take a look at overclocking and then round up our final thoughts on Kingston’s PC2-6000 (750MHz) memory kit.