Intel’s ‘Broadwater’ GPU to support Shader Model 4.0

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The Intel G965 chipset’s integrated GPU will support DirectX 10 via the Windows Graphics Foundation (WGF) 2.0 API. It will also work with OpenGL 2.0. The hardware-accelerated vertex shader capabilities missing from the current GMA950 graphics core and its predecessors will at long last be built into the G965’s GPU. Looks like integrated graphics will get a little better in the near future.

The GPU will be able to grab up to 256MB of main memory as its frame buffer – double the limit of the current GMA 950 core. It will support 16x anisotropic filtering, up from 4x with the GMA950, and raise the current floating-point precision level from 24 bits to 32. The G965 will be able to do more video post-processing work than its predecessor can, and while it will enable decoding of H.264 and WMV9/VC-1 HD video, it will still require help from the host processor.

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