Intel SkullTrail Preview – Dual Core 2 Extreme QX9775 ProcessorsTue, Feb 05, 2008 - 12:00 AM
Call of Duty 4 Game Testing
Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision for Xbox 360 , Playstation 3 and PC. It is the fourth installment in the Call of Duty video game series. It was announced on April 25, 2007 and was released on November 6, 2007 in North America. The single player game can be completed in well under seven hours, but the graphics are awesome. Click the image below to see Call of Duty 4 at 1920×1200 resolution with 4x AA enabled.
Call of Duty 4: Modern Warfare runs on a proprietary graphics engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth-of-field. “Bullet Penetration” is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such no longer provide sufficient protection. The bullet’s speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles for the PC. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game’s graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9.
Benchmark Results: Having SLI on the Skulltrail platform is really nice as the pair of GeForce 8800 GTS 512MB video card were able to obviously outperform what just one video card could do. NVIDIA SLI does work without any problems on the Intel D5400XS motherboard as you can see above. Between the three test platforms not much of a difference could be noted and at 1920×1200 resolution no significant difference could be found between any of them. It just goes to show that games are not coded to run on eight cores, so no gains will be noticed.