World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 10.
Benchmark Results with a GeForce GTX 295 Graphics Card: World In Conflict showed that the Core i7 series of processors enjoy a nice performance lead over the AMD Phenom II X4 955. Actually, it looks more like a slaughter if you ask us. The low and average benchmark results are key here as the Intel Core i7-975 more than doubles the low seen on the AMD Phenom II X4 944 processors. It’s likely that when the frame rate drops down to 24FPS you’ll notice it. On the Core i7-965/975 processors the low at 1920×1200 with medium image quality on the GeForce GTX 295 with 185.85 drivers resulted in a frame rate of 55FPS!