Intel Core i7-2820QM – Sandy Bridge For Notebook PCsMon, Jan 03, 2011 - 12:00 AM
S.T.A.L.K.E.R.: Call of Pripyat
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.
S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.
The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX10″ as our renderer. Under the advanced settings we disabled tessellation, MSAA and ambient occlusion.
S.T.A.L.K.E.R.: Call of Pripyat looks to only be threaded for one CPU core as you can see from the Windows Task Manager screen capture that was done during a benchmark run.
Benchmark Results: S.T.A.L.K.E.R.: Call of Pripyat wouldn’t run on our Intel Core 2 Duo P8700 system, so no results are being included for that platform. The ASUS K42F notebook with the Intel Core i5-540 processor that came out in January 2010 doesn’t have enough graphics horse power in order to play this game title. The new Intel Core i7-2820QM ‘Sandy Bridge’ Processor is able to run the game at 1024×768 with hardly any stutters or issues. This is a huge improvement and more than triple the performance level seen on last year’s mainstream mobile platforms! This is a fairly GPU intensive game title, so to see Intel’s latest offering doing so well is impressive.