F.E.A.R. (First Encounter Assault and Recon) is a first-person close-quarters combat game for the PC. The story begins when a paramilitary force infiltrates a multi-billion dollar aerospace compound, and the government responds by sending in Special Forces. The group loses contact with the government when an eerie signal interrupts radio communications–and when that interference subsides moments later, the team has been destroyed. That’s where you come in. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: eliminate the intruders at any cost, determine the origin of the signal, and contain the potential crisis before it gets out of control.
Unlike our Quake 4 results, our F.E.A.R. results show us that our scores are affected by the changes in resolution. By while each cpu’s scores are affected, the outcomes of how each cpu did against the others remained the same as the X6800 took top honors, followed by the E6700/QX6700, the FX-62, 5000+, and bringing up the rear is the 965EE. This was the scenario at each resolution.
Looking at the CPU usage during F.E.A.R. benchmarking we again see that a couple cores have the majority of the work load, but it does seem to be spread across three cores versus the two that was observed in Quake 4 testing. In the end having three cores sharing the load might have helped as this time around the QX6700 and the E6700 performed the same in our F.E.A.R. benchmark test.