Havok has just launched the next generation of their Havok Physics Engine for the upcoming console generation. The result of five years of internal R&D effort, the new engine incorporates technical innovations in performance, memory utilization, usability and simulation quality.
This release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles. Havok will be showing off the next generation Physics Engine at the Game Developer Conference later this month, so we’ll have more details then!
“This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognized as the industry’s leading physics solution, our R&D team is constantly striving to innovate and push the technology further,” said Andrew Bond, Vice President of Technology for Havok. “The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core’s performance is extremely predictable, eliminating performance spikes. We are genuinely excited to see how game designers will harness the additional power that we are offering with this release.”