World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 002.
Results: DirectX 10 has been enabled as high quality settings were used all of the cards slow down a bit. All of the GeForce 8800 GTS 512MB do well at 1280×1024 resolution as the frame rate average was over 45FPS. The extra clock frequency on the XFX card didn’t seen to matter at 1920×1200 as the XFX and EVGA cards turned in the same scores. The Albatron was able to hang tight with stock timings and was only one frame per second slower than the EVGA card.