Futuremark 3DMark Vantage – The Gamers New BenchmarkMon, Apr 28, 2008 - 6:00 PM
Game Test 1 – Jane Nash
There are two graphics tests in 3DMark Vantage: Jane Nash (Graphics Test 1) and New Calico (Graphics Test 2). Both graphics tests use the same post-processing effects, outlined in section 5.3. Both graphics tests include a fluid surface simulation implemented as a texture simulation. Both graphics tests include GPU-simulated particle systems. The particle systems are implemented as GPU vertex simulations with simple Verlet integration, gravity and air resistance.
The Jane Nash test scene represents a large indoor game scene with complex character rigs, physical GPU simulations, multiple dynamic lights, and complex surface lighting models. It uses several hierarchical rendering steps, including for water reflection and refraction, and physics simulation collision map rendering.
Features of Graphics Test 1: Jane Nash
- Lots of static objects
- Lots of complex dynamic skinned objects
- Cascaded shadow maps using PCF filtering
- Very few instanced objects
- No ray-marching (volumetric) effects
- Cloth simulation
- Anisotropic materials (math-heavy)
- Hierarchical rendering passes to render water reflection and refraction
The Jane Nash test scene is hands down the toughest of the two game tests. The scene also features a Sapphire branded water craft, which means some marketing money exchanged hands for that. Everyone that got a chance to see this scene before the benchmark was released commented on the bouncing boobs of Jane, so what a better picture to end on.