World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 002.
Results: When the game graphics are set to medium quality the game runs in DirectX 9 mode, so we ran testing at 1920×1200, 1600×1200 and 1280×1024 resolutions with these settings. The GeForce 9600 GT’s are able to run World-in-Conflict at 1920×1200 with 50+ frames per second on average, which is great. ATI’s Radeon HD 3800 series does very well with ‘medium’ quality settings as you can tell from the chart above, and were a bit faster. Take note that even the GeForce 8800 GT 256MB does well in this test. Let’s see what happens to these cards at 1600×1200 when DirectX 10 is enabled and the graphics quality is increased from medium to high. (Remember the game does go to ‘very high’)
Results: Now that DirectX 10 has been enabled on high quality settings all of the cards take a major performance hit. Take notice that the three 256MB cards in the test came in on the bottom, so that goes to show frame buffer does matter in this benchmark. The GeForce 9600 GT’s from EVGA, Palit and XFX score close to the same and were all faster than the ATI Radeon HD 3870 with these settings.